Tier List

The Ditch Hotel Chasers Tier List

S–C rankings for every resident, noise responder, and school threat after the huge update.

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Chasers Tier List Hub

This hub ranks every confirmed chaser in The Ditch Hotel so you know who can end a run and who you can shake with good locker play. Rankings use four criteria: speed (how fast they close gaps), detection (how easily they find lockers or noise), lethality (guns, melee pressure, or party-wide chases), and map presence (Hotel classics vs Neighborhood party houses vs Ditchwood Middle School). Pair this list with the Players hub for bios and the Knock Styles tier list when you choose loud or stealth knocks.

How we rank

  • Speed — Can they catch a mid-stamina sprint on Hard or higher?
  • Detection — Do they punish locker mistakes, breath timing, or noisy knocks?
  • Lethality — Guns, machine fire, multi-chasers, or one-hit pressure.
  • Map presence — How often you meet them on Hotel, Neighborhood, or School.

Difficulties from Easy through IMPOSSIBLE raise chase pressure; treat S-tier as “plan the locker before you knock” and C-tier as “still respect them on IMPOSSIBLE.” For beginner loops, start with the Getting Started guide and cash/upgrade advice in the Tools hub.

S Tier — End-run threats

BIG EARL

Machine-gun resident and the hotel’s headline fear. High lethality forces early sprint commitment; lockers must be pre-scouted. If Earl answers, prioritize distance and Closet Hide upgrades over greed knocks.

The Gunman

Armed chase with strong lethality and map presence on Hotel runs. Treat gun pressure like Earl-lite: knock, pivot, and never stand in a hallway after the door opens.

The Tall Man

New huge-update chaser with oppressive silhouette and chase pressure. Detection feels high in long corridors; break line of sight before committing to a linen locker.

Principal (School)

Noise responder on Ditchwood Middle School. Loud knocks or party chaos can pull him from the office. On School, quiet knock styles beat Air Horn spam until the door goal is safe.

A Tier — High pressure

Bruiser the Dog

Fastest four-legged chase in the classic set. Speed rating is elite; lethality is chase-catch more than ranged. Save stamina for Bruiser doors and learn locker routes early.

Military Guy

Disciplined chase tempo with solid detection. Punishes straight-line sprints; weave rooms and use Closet Hide timing.

Escaped Prisoner

New chaser with aggressive pursuit. Map presence rises after the update; assume he will contest open stairs if you linger.

Security / Police

Hotel and Neighborhood noise responders. Stacking loud knock styles (Air Horn, heavy hammers) can summon them on top of a door chaser—double pressure. See Knock Styles for loud vs stealth timing.

B Tier — Respectable chases

Screaming Dad

Loud, chaotic Hotel classic. Detection spikes when you panic-sprint through open halls; hide early and reset breath.

Gym Bro

New update chase with strong short-burst pressure. Manage stamina; do not burn everything on the first sprint.

Grandma

Classic door answer. Lower raw lethality than gun users but still ends runs if you freeze at the door. Great training threat for new players practicing the knock-run-hide loop.

Grandpa on Scooter

Mobility quirks make pathing unpredictable. Speed can spike in hallways; use rooms to break chase geometry.

C Tier — Still dangerous on high difficulty

Creepy Doll

Scare-forward presence with lower baseline speed than Bruiser or Earl. On Easy/Hard you can recover from mistakes; on Difficult/IMPOSSIBLE still plan lockers before you knock.

Map modifiers

  • Hotel — Classic six plus new faces; linen lockers and stair escape remain core.
  • Neighborhood — Party houses pay x5 cash but the whole party can chase. Threat rating jumps even if the named chaser is B-tier.
  • Ditchwood Middle School — Three floors; TEST IN PROGRESS rooms pay double cash; Principal watches noise. Loud knocks are high risk/high reward.

How to use this list

  1. Scout lockers before farming S-tier doors.
  2. Spend Cash on Stamina and Closet Hide via Tools before chasing cosmetic knocks.
  3. Match knock style noise to map: stealth on School, louder styles when Security is already up or you need speed.
  4. Cross-check bios on Players and practice the loop in Guides.

Meta shifts when new chasers or maps drop—revisit this hub after updates and keep Codes redeemed so upgrade cash stays ahead of difficulty spikes.

FAQ

Frequently Asked Questions

Quick answers about codes, knocks, lockers, and escapes in The Ditch Hotel.

How is this The Ditch Hotel tier list ranked?

We weigh speed, detection, lethality, and map presence across Hotel, Neighborhood, and School. Guns and multi-chasers climb tiers; slower scare threats sit lower but still matter on IMPOSSIBLE.

Who is the most dangerous chaser?

BIG EARL leads for machine-gun lethality. The Gunman, The Tall Man, and the School Principal are also S-tier threats depending on map and noise.

Do party houses change the tier list?

Yes. Neighborhood party houses give x5 cash but can pull the whole party into the chase, so even mid-tier names play like higher threats there.

Where should I go after reading this hub?

Open the Knock Styles tier list for loud vs stealth picks, the Players hub for bios, Tools for Gift Shop and upgrade priority, and Guides for escape practice.